
#Hoplite shield silohuettte full#
other than some pathological forum lap-dogs would have me believe i think as an enthusiast who merely wants to see the franchise successively improve as a game experience (which is subjective of c) - and i know many steam friends that would argue its been regressing ever since shogun 2 (which i dont necessarily agree with in full but i do see the point), it is fine to critizise the franchise for not developing its full potential (in a constructive manner as far as my language permits which might still come across different). I dont claim to no better than the developers themselves but as a true enthusiast i do have an opinion and i think albeit stale but solid, tw has way more potential in the 3d skirmish to be a challenging and interesting game then CA is making use of - prob due to some higher-ups deeming it more prospectable to cater towards and nurture the utter lowest casual spectrum of the gaming demographic (theres those who just wanna kill time and relax and those who play rts/rtt for a challenge). Obviously, theres a host of realities that im simply not aware of (and im less even in a position to conceive the feasability / difficulties that come with troubleshooting and implementing new features) (for instance in accordance to mean sentiments and thus overall preference)īut i have some serious doubt that data can be extracted truly in workable format to reliably assess balancing matters unless as said above the top sample gets considered discriminatorily The meta nature of the game, regarding vision and direction, which r subjective matters may be steered through data impartially 3k-records unit morale as in 1.7.0 is excellent though (on par with shogun 2 and napoleon) With exactly this kind of justification, three kings skirmish (talking of records) progressed for the much worse and if you look up the biggest mods, none of them leave the weak skirmish untouched (as ud probably know - technological locks, upkeep, veterancy, ai difficulty and other campaign related circumstances would inevitably tilt the general player progressions)īut their blogpost suggests exactly that, that the data upon which some decisions (balance or meta) may hinge upon get extracted monolithically without further differentiation (or discrimination) That might had hamstrung rome 2's post-release development slightly for the worse.īut i cant imagine any amount of analytics will ever give them the full picture either In case of rome ii, apart from the bugs i truly believe its poor player feedback like for example the anti-blobbing crowd but others as well I do understand the skepticism towards the fanbase regarding opinions on the meta game /balance decisions and thus rather reliance purely on numbers-driven intake as poor player feedback can ruin games and theres plenty of allegoric examples. So even that top sample does not make a reliable src but still perhaps give a more accurate picture than parsing the entire spectrum indiscriminately! Which means there are only SOME on the top ladders who deserve their spot through fair competition (which btw tend be infested with exploiters and shenanigans (connection "loss" or count-down->draw kiters), idiots and bm cuz mp in proud tradition is a step-child feature) sp perhaps even moreso.Īll those data (which may include players who r not intimate with the tw franchise at all) will tell nothing but big noise unless the extracts monitor/account for the top ranked 200 ladder in an isolated bracket Judging from the mp, the average tw player is just dreadful at the game.

Judging from CA's 3k blogpost about the unit balancing process īeside all their tools and professionalism, i think some of us long-term enthusiasts can entertain some useful ideas that havent been had and/or whicih their data extraction simply wont tell (them) I would just rather have the hoplites get the Rome 1 style phalanxes rather than the stupid just a shield wall that they got in Rome 2.
#Hoplite shield silohuettte mods#
I honestly like the phalanxes being like that.īecause as much as I can understand that the Greek hoplite phalanx was like a shield wall, but with several rows of spears sticking out from it, I just think it was easier for people to have developed by just making it a Macedonian phalanx, but with shorter spears.īecause while I do like how many mods tried to make the formation being a little tighter for the hoplites, and them having the whole overhand held spears over their shields, I don't think it's strictly necessary to make the game or mods better. Its something that can easily be adjusted through mods so I'm not too concerned about it. But to be honest its not something I expected to be any different given that was the case in the original game.

2K A Total War Saga: Thrones of BritanniaĮven if they don't function exactly the same the Greek Hoplites definitely all fight using the Macedonian style phalanx rather than the traditional Greek Shield wall.846 A Total War Saga: Fall of the Samurai.
